Two students sit at a table and look at a tablet together, in the background two students stand in front of a screen.

Animation and Game (M.A.)

Semester 3/4 Semester
Winter semester/summer semester


The English-language Animation and Game Master‘s degree program qualifies students for leadership positions in the international media industry. In an inspiring, research and development oriented study environment with excellent technical equipment, students acquire in-depth skills and competencies related to the conceptualization and realization of digital games and animations. The degree program offers two optional specializations:

The „Creative Direction Specialization“ integrates relevant subject areas such as narrative design, game experience design, mise-en-scene and animation and game studies into a project-based learning scenario. Students acquire up-todate methods in the areas of creative strategies, creative leadership and creative entrepreneurship, which enable them to develop and implement innovative creative visions.

The „Technical Direction Specialization“ fosters skills and competencies in the fields of advanced programming, technical theory, game development, technology-based learning strategies, coding, algorithm design and virtual reality technologies through project based learning. Students develop their own research questions on the technical aspects of animation and games and acquire the skills to communicate and implement their visions on the foundation of current programming, production management and leadership
methods. You can find more detailed information about the degree programme on the Animation and Game website.


The „Creative Direction Specialization“ qualifies students for creative leadership positions in the animation and games industry, for example as animation director, lead game designer, art director or creative producer. The „Technical Direction Specialization“ prepares students for creative leadership positions in the technical field, such as technical director, lead programmer or technical producer. After completing a Master‘s degree, students have the option of add a doctorate. The central contact point is the Graduate School.


From the very beginning, the programme is project-based and application-oriented, combining the areas of animation and game in an interdisciplinary manner. After deepening their knowledge of scientific and conceptual design methods, the students quickly take over their own directing and producing projects, leading production teams from concept development to final release. You will find a detailed description of the course contents in the module manual (German).


Applying requires a bachelor‘s degree in a related subject. The Master‘s program can be studied in 3 different versions, depending on the applicant‘s qualification. The 4-semester version requires a degree with 180 ECTS. A degree with 210 ECTS is required for the 3-semester version. A degree with 240 ECTS qualifies for the 2-semester version. In order to be admitted to the program, students must provide proof of English language proficiency at level B2 according to the Common European Framework of Reference for Languages (CEFR). Furthermore, a subject-related entrance exam for the chosen specialization must be passed. The entrance exam consists of two stages, whereby the 1st stage (portfolio exam) must be passed in order to be admitted to the 2nd stage (interview). A detailed description of the admission requirements can be found in the Special Provisions of the Examination Regulations (German) and in the Admission Regulations (German).

Registration deadline (German certificate)



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Monika Maag



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