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Animation and Game

Semester 7 Semester
Dieburg
Winter semester
EN
Aptitude test

Content

Animation and Game is an international and interdisciplinary Bachelor's degree program with a strong practical focus. The project-based degree program is taught in English and qualifies students for a career in the international games, media and entertainment industry. Students must choose between two specializations:

The “Technology” (TeC) specialization puts a focus on the technical development and production of animations and games. It gives a deep insight into the basic concepts and methods of modern graphics programming and the creation of art through technology. Students acquire knowledge in game engines, game design, tech art, software architecture and development, various programming languages, real-time graphics programming, key aspects of computer science, generative AI as well as procedural asset generation and creative software tools.

The “Art and Design” (AaD) specialization is centered around the creative development and  technology-based realization of original  and innovative animation and game experiences. The curriculum combines design theories, creative strategies and artistic practices in the field of animation and games with relevant digital production methods. Students acquire competencies in key areas such as: animation, game design, narrative design, cinematography, visual development, look development and digital art.

You can find more detailed information on the study programme on the website of the study program Animation and Game.

Perspective

The "Technology" specialization qualifies the students for technical careers in the international entertainment or other high-tech industries, e.g. as game or tool programmers, game (system) designers, technical artists or technical producers.

The "Art and Design” specialization qualifies for creative careers in the international animation and game industry such as digital artist, technical artist, game designer, animation artist, narrative designer or creative producer.

Building on the Bachelor's degree, the following Master's programme is possible:

Animation and Game Direction - Master of Arts

Structure

The modules of the Bachelor's degree program provide all students with basic knowledge in technical, practical design-related and theoretical subjects as well as and core skills for the development and production process of animations and games. The 7-semester curriculum includes a full semester industrial placement, or alternatively a semester abroad and concludes with a Bachelor's project in the final semester.

You will find a detailed description of the course contents in the module manual (German).

Access

Applicants must have a University Entrance Certificate (HZB) valid in Germany and they must give proof of English language proficiency at level B2 according to the Common European Framework of Reference for Languages (CEFR). Moreover applicants must pass the Animation and Game Entrance Examination for the chosen specialization “Technology” or “Art and Design”. It is not possible to apply for both specializations at the same time.

Applicants are expected to have achieved one of the following school-leaving qualifications:

  • general higher education entrance qualification
  • subject-specific higher education entrance qualification
  • advanced technical college certificate

A detailed description of the admission requirements can be found in the Special Provisions of the Examination Regulations (German) and in the Aptitude Test Statutes (German).

Registration deadline (German certificate)

01.03. - 01.06.

Contact

Faculty secretary's office
Petra Impekoven-Poley

+49.6151.533-69446
petrina.impekoven@h-da.de

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