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Animation and Game

Standard period of study7 Semester
Dieburg
winter semester
EN
Aptitude test

Content

The B.A. in Animation and Game encompasses character design and storytelling, 2D and 3D animation, game development and programming. Over seven semesters, students work in a practical and interdisciplinary way to acquire the wide range of technical, conceptual and design skills needed for the development and production of animated films, series and games. Professional project management facilitates team-based working on this course, which is taught mainly in English. You can find more detailed information on the study programme on the website of the Faculty of Media.

Perspective

Graduates of the programme go on to work in many different areas of the international media and entertainment industry. The innovative combination of the disciplines of Animation and Game gives students the skills they need to establish themselves in a dynamic field. An interdisciplinary team of teaching staff with successful backgrounds in industry help qualify students for careers as animation artists, art directors, technical artists, game designers, game programmers or animation/game producers. Alternatively, students have the option of going straight on to do a master`s degree, which qualifies them for management roles in the creative industries but also for careers in research and development.
Building on the Bachelor's degree, the following Master's programme is possible:
Animation and Game Direction - Master of Arts

Structure

The modules of the bachelor`s degree combine theoretical, technical and practical design-related subjects and themes from the two disciplines of Animation and Games. The course ends with a bachelor's final project in the last semester. Before starting work on their final projects, students acquire core skills for the professional development and production process, and can also specialise according to their own areas of interest. They can choose from:

  • conceptual, design-related areas of specialisation such as game design and visual arts/effects
  • technical specialisms in the field of technical direction/programming for animation and games
  • specialisation in the field of producing/project management

You will find a detailed description of the course contents in the module manual (German).

Access

You need to give proof of English language proficiency. Moreover you need to pass an aptitude test. It assesses competencies and characteristics such as creativity, visualization skills, visual thinking abilities, motivation and interest in technology. Applicants are expected to have achieved one the following school-leaving qualifications:

  • general higher education entrance qualification
  • subject-specific higher education entrance qualification
  • advanced technical college certificate

If you do not fulfill these course entry requirements you may qualify for admission by giving proof of outstanding artistic aptitude during the entrance examination. A detailed description of the admission requirements can be found in the Special Provisions of the Examination Regulations (German) and in the Aptitude Test Statutes (German).

Registration deadline (German certificate)

01.06. (first study sem.)/01.09. (higher study sem.)

Contact

Portrait: Impekoven-Poley, Petra

Faculty secretary's office
Petra Impekoven-Poley

+49.6151.16-39446
petrina.impekoven@h-da.de

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Media campus online

At mediencampus.h-da.de you will find news and dates of all media study programmes as well as project presentations.